The Save Menu provides quick access to managing save profiles and save slots for testing. You can:
Create or delete profiles
Create, delete, load or overwrite save slots
Load save snapshots authored in the editor
The Save Menu is available as a runtime debug widget only. To open it, enter the console command "k.debug". At the top of the screen a debug menu selector will appear. Here, you can select the "Save Menu" under "KGameFramework" and open it either in the game window by clicking the name or as a popout window by clicking the dark area on the right side.
The Game Log displays logged information from KGameFramework systems. It is available as a runtime debug widget only. To open it, enter the console command "k.debug". At the top of the screen a debug menu selector will appear. Here, you can select the "Game Log" under "KGameFramework" and open it either in the game window by clicking the name or as a popout window by clicking the dark area on the right side. In Editor, you can use Unreal Engine's built-in "Output Log" and filter using "KGame", "KLevel", "KSave", or "KQuest" to see the same logs that are sent to the Game Log.