UKAudioSystemStatics
(UBlueprintFunctionLibrary)
(UBlueprintFunctionLibrary)
These static functions are the main method other game systems interact with the KAudioSystem.
Attempts to play your requested sound. Requests can be denied based on the sound limit settings in the KAudioSystem.
Stops the first sound matching the input if one is found linked to the calling actor.
Pauses the first sound matching the input if one is found linked to the calling actor.
Unpauses the first sound matching the input if one is found linked to the calling actor.
Calls the Next() function on the first sound matching the input if one is found linked to the calling actor.
Calls the Previous() function on the first sound matching the input if one is found linked to the calling actor.
Calls the Reset() function on the first sound matching the input if one is found linked to the calling actor.
Calls the CustomTrigger() function on the first sound matching the input if one is found linked to the calling actor.
Stops all sounds linked to the calling actor.
Pauses all sounds linked to the calling actor.
Unpauses all sounds linked to the calling actor.
Calls the Next() function on all sounds linked to the calling actor.
Calls the Previous() function on all sounds linked to the calling actor.
Calls the Reset() function on all sounds linked to the calling actor.
Calls the CustomTrigger() function on all sounds linked to the calling actor.
Creates an instance of the input sound regardless of sound limiting settings in the KAudioSystem. This instance is not be tracked or linked within the KAudioSystem, does not contribute to sound limiting, and needs to be manually managed and controlled.
Gets the local AudioSwitchParameter of an AudioGroupParameter for the calling actor.
Gets the local float value of an AudioFloatParameter for the calling actor.
Gets the global state AudioSwitchParameter value of an AudioGroupParameter.
Gets the global float value of an AudioFloatParameter.
Sets the local AudioSwitchParameter of an AudioGroupParameter for the calling actor.
Sets the local float value of an AudioFloatParameter for the calling actor.
Sets the global state AudioSwitchParameter value of an AudioGroupParameter.
Executes all AudioEventCommands on the input AudioEvent. Sound commands use the request functions here and therefore follow the same constraints.