UDialogueTree
(AActor)
(AActor)
A DialogueTree is an actor that you can place into a level and, upon activation through the DialogueManagerSubsystem , allows you to progress through branching dialogue. If dynamic camera angles and shots are involved, DialogueTrees are paired with a corresponding KCameraDirector also placed in the same level. The DialogueTree utilizes the Blueprint graph and several built-in functions to construct a flow graph.
This property should be set on instances of the DialogueTree within a level with a KCameraDirector that is in the same level.
Override this function to set the entree logic and nodes for the DialogueTree.
Call this function from within the DialogueTree to exit the dialogue. DialogueTrees should always exit somehow.
Call this function from within the DialogueTree to create a sequence of dialogue steps.
Call this function from within the DialogueTree to create a node that takes input and outputs different options depending on the input.
Call this function from within the DialogueTree to create a single dialogue step.
Call this function from within the DialogueTree to use another DialogueTree as a subtree within this DialogueTree.