GameManagerSubsystem
(UGameInstanceSubsystem)
(UGameInstanceSubsystem)
The GameManagerSubsystem is a simple state machine that allows orderly control over the game program. Use it to guarantee order of operations between systems and make global changes to actors in the world based on the game state. Use functions from KGameFrameworkStatics to work with the GameManagerSubsystem.
Call this function to siganl all entities listening to the GameManagerSubsystem that the game is done initializing and can begin.
Call this function to set the next game state.