UAudioManagerSubsystem
(UWorldSubsystem)
(UWorldSubsystem)
The AudioManagerSubsystem is a singleton that handles the global management of the KAudioSystem. It has several functions that can be called directly to control the global state of the KAudioSystem, but the majority of game systems will communicate with it using the KAudioSystemStatics.
Call this function to set a default component for the AudioListener to reattach to when it is reset.
Call this function to attach the AudioListener to a component that it will follow (ie. an actor's RootComponent).
Call this function to retrieve the AudioListener and attach it to the default listener. If the default listener is not set, the AudioListener will remain at its last location until claimed.
Call this function to play a sound that is not linked to any actor. This sound will essentially be an orphaned sound.
Stops all sounds within the KAudioSystem.
Pauses all sounds within the KAudioSystem.
Unpauses all sounds within the KAudioSystem.
Calls the Next() function on all sounds within the KAudioSystem.
Calls the Previous() function on all sounds within the KAudioSystem.
Calls the Reset() function on all sounds within the KAudioSystem.
Calls the CustomTrigger() function on all sounds within the KAudioSystem.
Stops all instances of a sound within the KAudioSystem.
Pauses all instances of a sound within the KAudioSystem.
Unpauses all instances of a sound within the KAudioSystem.
Calls the Next() function on all instances of a sound within the KAudioSystem.
Calls the Previous() function on all instances of a sound within the KAudioSystem.
Calls the Reset() function on all instances of a sound within the KAudioSystem.
Calls the CustomTrigger() function on all instances of a sound within the KAudioSystem.