The AudioEventCommand struct is used in AudioEvents to define what happens when the AudioEvent is executed.
The value determines what this event will do.
This value determines whether you want this AudioEvent to apply "Global" scope using the AudioManagerSubsystem or "Local" scope for the actor that executed the event.
The derived sound class this AudioEvent should use/reference.
The state/switch value to set.
The float parameter to set.
The float value to set for the float parameter.