GameStateInterface
(UInterface)
(UInterface)
The GameStateInterface can be added to any class to receive game state change signals from the GameManagerSubsystem. Make sure to call RegisterGameStateListener() from KGameFrameworkStatics as soon as possible.
Override this function to receive and react to a synchronized game start signal from the GameManagerSubsystem.
Override this function to receive and react to game state changes on the GameManagerSubsystem.