A foundational system for state-based first/third person player control, aim assistance, combat factions, coordinated AI combat behaviors, and modular weapon and ability design.
An extension of the Unreal Engine native audio system to support common middleware gameplay parameter workflows and audio code isolation.
A system for creating dialogue trees that can support and interact with text display, sound playback, cinematic triggering, and dynamic camera changes.
A game framework that provides a foundation that supports saving, loading, quest tracking, inventory management, and game management.
A collection of helpful things I want to remember about working in Unreal Engine that can be hard to find.
A guide to setting up and using Unreal Engine's native localization workflow.