UKGameFrameworkStatics
(UBlueprintFunctionLibrary)
(UBlueprintFunctionLibrary)
These static functions provide common functions for using the KGameFramework. Some crucial functions can only be found on the manager classes so usage is more explicit.
Call this function when your class implements the SaveInterface to register it to receive save and load signals from the SaveManagerSubsystem.
Call this function when your class implements the SaveInterface to unregister it from receiving save and load signals from the SaveManagerSubsystem.
Call this function when your class implements the SaveInterface to save data from your object. Calls CheckSaveConditions() and if passes, calls SaveData().
Call this function when your class implements the SaveInterface to load data to your object. Calls CheckLoadConditions() and if passes, calls LoadData().
Call this function when your class implements the GameStateInterface to register it to receive game state changes on the GameManagerSubsystem.
Call this function when your class implements the GameStateInterface to unregister it from receiving game state changes on the GameManagerSubsystem.
Activates a QuestGraph on the QuestManagerSubsystem if it is not already active.
Searches for FString from a QuestObjective using the input key.