A KCameraDirector is meant to be used alongside a DialogueTree to be placed together in a level. The camera director encapsulates references to cameras and level sequences in a level that the paired DialogueTree can access and use to make dialogue more visually dynamic.
The default camera used when first connecting to the KCameraDirector and when Reset() is called.
Set what cameras within a level will be accessible and usable by the KCameraDirector.
Set what levelSequences within a level will be accessible and usable by the KCameraDirector.
Calls this function to change the camera view of the player.
Calls this function to play a level sequence referenced by the KCameraDirector.
Call this function to set the camera view of the player to the default camera of the KCameraDirector.